I have over 15 years of experience working in the video game industry, I have had the pleasure of working on a wide range of disciplines in asset creation. Extensive experience in 3D modeling, environment building, texture mapping, hard surface and organic modeling, physically-based rendering and VFX.
3D Unity Artist for a VR Steam title. Facilitate art content from outsourcing.
Collaborated with designers and engineers on new gameplay mechanics and
presentation.
-3D modeling, and texture creation.
-VFX
-Character rigging and Animation
-Prefab construction
-Promotional Artwork
Help define the art style of two free to play titles. Responsible for asset
creation and world building. Collaborated with engineers developing a
PS4/Unity asset pipeline and PBR Shader integration
-PBR shader creation
-HDR Lighting
-3D modeling, UV mapping, and texture creation.
-Unity 3D world map layout
Supervised a team of six artists responsible for creating NBA stadiums and
environments for cinematic scenes. PS Vita asset optimized for Vita launch
title. Project scheduling and task delegation on multiple platforms.
-Scheduling and supervised a team of six artists
-Low Poly modeling, UV mapping, texture creation
-Optimized assets for Vita launch title
-Collaborate with engineers developing asset pipeline
Games:
Modnation Racers Roadtrip Vita, Modnation Racers Download content
NBA 2009 The Inside PS3, PSP, NBA 08 PS3, PS2, PSP
NBA 07 The Life PS3, PS2,PSP, NBA 06 PS2, PSP, NBA 05 PS2, PSP
Delivered optimized and outstanding 3D environments, while maintaining a
high level of quality on a short delivery schedule.