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Josh Quillen
Josh Quillen
Senior 3D Artist | 3D Environment Artist | 3D Prop Modeling
Carlsbad, CA, United States

Summary

I have over 15 years of experience working in the video game industry, I have had the pleasure of working on a wide range of disciplines in asset creation. Extensive experience in 3D modeling, environment building, texture mapping, hard surface and organic modeling, physically-based rendering and VFX.

Skills

3D ModelingDigital SculptingEnvironment ModelingProp ModelingUV MappingRetopologyPBR TexturingTexture Baking

Software proficiency

Fusion 360
Fusion 360
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Mighty Monster Mayhem Steam VR/HTC Vive
    • Year
      2017
    • Role
      Unity Artist Generalist
    • Company
      MakoLabs.Rank17
    • Video Game
      Kill Strain - PS4\PSN
    • Year
      2016
    • Role
      Senior Environment Artist, PBR shader creation, 3D Asset creation, VFX, Unity Map Layout
    • Company
      Sony Interactive Entertainment
    • Video Game
      Cancelled Title -PS4
    • Year
      2016
    • Role
      3D Modeling, UV mapping, and PBR texture creation. HDR Lighting
    • Company
      Sony Interactive Entertainment
    • Video Game
      Little Big Planet "Karting" PS3\PSN
    • Year
      2013
    • Role
      Outsourcing DLC content
    • Company
      Sony Interactive Entertainment
    • Video Game
      ModNation Racers "Road Trip" PS Vita
    • Year
      2011
    • Role
      Lead Environment Artist, Optimized assets for Vita launch title, Low Poly asset creation
    • Company
      Sony Computer Entertainment America
    • Video Game
      ModNation Racers - PSP
    • Year
      2010
    • Role
      Optimized assets for PSP, Environment track design, developing asset pipeline for PSP.
    • Company
      Sony Computer Entertainment America
    • Video Game
      High Velocity Bowling - PSN
    • Year
      2007
    • Role
      Lead Environment Artist, 3D asset creation and pipeline,
    • Company
      Sony Computer Entertainment America
    • Video Game
      NBA 09 "The Inside" - PS3
    • Year
      2008
    • Role
      Environment Lead, supervised team of artist, 3D asset creation and pipeline.
    • Company
      Sony Computer Entertainment America
    • Video Game
      NBA 08 - PS3/PS2/PSP
    • Year
      2007
    • Role
      Environment Lead, supervised team of artist, 3D asset creation and pipeline.
    • Company
      Sony Computer Entertainment America
    • Video Game
      NBA 07 - PS2/PSP
    • Year
      2006
    • Role
      Environment Lead, supervised team of artist, 3D asset creation and pipeline.
    • Company
      Sony Computer Entertainment America
    • Video Game
      NBA 06 PS2/PSP
    • Year
      2005
    • Role
      Environment Lead, supervised team of artist, 3D asset creation and pipeline.
    • Company
      Sony Computer Entertainment America
    • Video Game
      MLB 2004 - PS2
    • Year
      2004
    • Role
      Head scan pipeline development, UI player mug shots, 3D asset creation
    • Company
      Sony Computer Entertainment America

Experience

  • 3D Unity Artist Generalist at MakoLabs.Rank17
    Cardiff, CA, United States of America
    February 2017 - May 2017

    3D Unity Artist for a VR Steam title. Facilitate art content from outsourcing.

    Collaborated with designers and engineers on new gameplay mechanics and

    presentation.

    -3D modeling, and texture creation.

    -VFX

    -Character rigging and Animation

    -Prefab construction

    -Promotional Artwork

  • Senior Environment Artist at Sony Interactive Entertainment
    San Diego, United States of America
    April 2008 - November 2016

    Help define the art style of two free to play titles. Responsible for asset

    creation and world building. Collaborated with engineers developing a

    PS4/Unity asset pipeline and PBR Shader integration

    -PBR shader creation

    -HDR Lighting

    -3D modeling, UV mapping, and texture creation.

    -Unity 3D world map layout

  • Senior Artist and Environment Lead at Sony Computer Entertainment America
    San Diego, United States of America
    January 2003 - November 2007

    Supervised a team of six artists responsible for creating NBA stadiums and

    environments for cinematic scenes. PS Vita asset optimized for Vita launch

    title. Project scheduling and task delegation on multiple platforms.

    -Scheduling and supervised a team of six artists

    -Low Poly modeling, UV mapping, texture creation

    -Optimized assets for Vita launch title

    -Collaborate with engineers developing asset pipeline

    Games:

    Modnation Racers Roadtrip Vita, Modnation Racers Download content

    NBA 2009 The Inside PS3, PSP, NBA 08 PS3, PS2, PSP

    NBA 07 The Life PS3, PS2,PSP, NBA 06 PS2, PSP, NBA 05 PS2, PSP

  • Artist at Sony Computer Entertainment America
    San Diego, United States of America
    January 2007 - November 2007

    Delivered optimized and outstanding 3D environments, while maintaining a

    high level of quality on a short delivery schedule.